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Gaming Peripherals Market Analysis- Industry Size, Share, Research Report, Insights, Covid-19 Impact, Statistics, Trends, Growth and Forecast 2022-2030

Published Date: August, 2022
No of Pages: 168
Delivery Format: PDF+ Excel

$2,950.00

The global gaming peripherals market size reached a value of almost USD 2.85 billion in the year 2020. The market is further expected to grow at a CAGR of 8% between 2021 and 2026 to reach a value of almost USD 4.5 billion by 2026.

The global gaming peripherals market is driven by the increasing popularity of immersive and realistic games. The market is further expanding due to the rising demand for gaming peripherals, including headsets, joysticks, mice, keyboards, and gamepads, as a result of the booming gaming industry. On account of this, traditional board games have evolved into video games that are comparatively more interactive. Apart from this, increasing internet penetration across the world, in confluence with the introduction of gaming PCs and laptops, is impacting the development and commercialisation of these games positively.

Properties and Applications

Gaming peripherals are external devices that provide input and output to a laptop or personal computers (PCs) in order to enhance the overall gaming experience of users.

The gaming peripherals market is segmented on the basis of product types into:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Out of these, headsets exhibit the most popular gaming peripherals.

On the basis of gaming device type, the industry is bifurcated into:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Currently, PCs represent a clear dominance in the industry.

On the basis of technology, the global gaming peripherals industry is segmented into:

  • Wired
  • Wireless

At present, wired technology accounts for the majority of the total market share.

On the basis of distribution channel, the industry is divided into:

  • Online
  • Offline

The report also covers the regional markets of gaming peripherals like North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa

Market Analysis

The global gaming peripherals market is driven by the growing number of gaming enthusiasts, in conjunction with the rising popularity of e-sports tournaments. The industry is further aided by the popularity of e-sports and other games, which have led to the launch of specialised gaming keyboards and gamepads. In addition to this, the global gaming peripherals market is accelerated by the significant growth in the demand for engaging and realistic gaming experiences, which has further created a demand for high-quality gaming consoles and peripheral devices. Apart from this, owing to the increasing number of emerging market players and the easy availability of products at affordable prices, the PC gaming peripherals market is witnessing a robust growth, especially in the Asia Pacific region. Furthermore, the massive popularity of games, such as PUBG, Minecraft, Fortnite, and League of Legends, is also providing a positive impetus to the industry growth.

Competitive Landscape

The report gives a detailed analysis of the following key players in the global gaming peripherals market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:

  • Logitech, Inc.
  • Madcatz Global Limited
  • Corsair
  • Sennheiser Electronic GmbH & Co. KG
  • Kingston Technology Europe Co LLP
  • Redragon India
  • Gamdias Technology Co., Ltd.
  • SADES Technological Corporation
  • Others
REPORT FEATURESDETAILS
Base Year2021
Historical Period2017-2021
Forecast Period2022-2030
Scope of the ReportHistorical and Forecast Trends, Industry Drivers and Constraints,
Historical and Forecast Market Analysis by Segment- Product Type,
Gaming Device Type, Technology, Distribution Channel, Region
Breakup by Product TypeHeadsets, Keyboards, Joysticks, Mice, Gamepads, Others
Breakup by Gaming Device TypePC (Desktop/Laptop), Gaming Consoles
Breakup by TechnologyWired, Wireless
Breakup by Distribution ChannelOnline, Offline
Breakup by RegionNorth America, Latin America, Europe, Middle East and Africa, Asia Pacific
Market DynamicsSWOT, Porter’s Five Forces, Key Indicators for Price and Demand
Competitive LandscapeMarket Structure, Company Profiles- Company Overview, Product Portfolio, Demographic Reach and Achievements, Certifications
Companies CoveredLogitech, Inc., Madcatz Global Limited, Corsair, Sennheiser Electronic GmbH & Co. KG,
Kingston Technology Europe Co LLP, Redragon India, Gamdias Technology Co., Ltd.,
SADES Technological Corporation, Others

 

Table of Contents

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

3.1    Market Definition and Outlook
3.2    Properties and Applications
3.3    Market Analysis
3.4    Key Players
4    Key Assumptions
5    Executive Summary

5.1    Overview
5.2    Key Drivers
5.3    Key Developments
5.4    Competitive Structure
5.5    Key Industrial Trends
6    Snapshot
6.1    Global
6.2    Regional
7    Industry Opportunities and Challenges
8    Global Gaming Peripherals Market Analysis

8.1    Key Industry Highlights
8.2    Global Gaming Peripherals Historical Market (2017-2021)
8.3    Global Gaming Peripherals Market Forecast (2022-2027)
8.4    Global Gaming Peripherals Market by Product Type
8.4.1    Headsets
8.4.1.1    Market Share
8.4.1.2    Historical Trend (2017-2021)
8.4.1.3    Forecast Trend (2022-2027)
8.4.2    Keyboards
8.4.2.1    Market Share
8.4.2.2    Historical Trend (2017-2021)
8.4.2.3    Forecast Trend (2022-2027)
8.4.3    Joysticks
8.4.3.1    Market Share
8.4.3.2    Historical Trend (2017-2021)
8.4.3.3    Forecast Trend (2022-2027)
8.4.4    Mice
8.4.4.1    Market Share
8.4.4.2    Historical Trend (2017-2021)
8.4.4.3    Forecast Trend (2022-2027)
8.4.5    Gamepads
8.4.5.1    Market Share
8.4.5.2    Historical Trend (2017-2021)
8.4.5.3    Forecast Trend (2022-2027)
8.4.6    Others
8.5    Global Gaming Peripherals Market by Gaming Device Type
8.5.1    PC (Desktop/Laptop)
8.5.1.1    Market Share
8.5.1.2    Historical Trend (2017-2021)
8.5.1.3    Forecast Trend (2022-2027)
8.5.2    Gaming Consoles
8.5.2.1    Market Share
8.5.2.2    Historical Trend (2017-2021)
8.5.2.3    Forecast Trend (2022-2027)
8.6    Global Gaming Peripherals Market by Technology
8.6.1    Wired
8.6.1.1    Market Share
8.6.1.2    Historical Trend (2017-2021)
8.6.1.3    Forecast Trend (2022-2027)
8.6.2    Wireless
8.6.2.1    Market Share
8.6.2.2    Historical Trend (2017-2021)
8.6.2.3    Forecast Trend (2022-2027)
8.7    Global Gaming Peripherals Market by Distribution Channel
8.7.1    Online
8.7.1.1    Market Share
8.7.1.2    Historical Trend (2017-2021)
8.7.1.3    Forecast Trend (2022-2027)
8.7.2    Offline
8.7.2.1    Market Share
8.7.2.2    Historical Trend (2017-2021)
8.7.2.3    Forecast Trend (2022-2027)
8.8    Global Gaming Peripherals Market by Region
8.8.1    Market Share
8.8.1.1    North America
8.8.1.2    Europe
8.8.1.3    Asia Pacific
8.8.1.4    Latin America
8.8.1.5    Middle East and Africa
9    Regional Analysis
9.1    North America
9.1.1    Historical Trend (2017-2021)
9.1.2    Forecast Trend (2022-2027)
9.1.3    Breakup by Country
9.1.3.1    United States of America
9.1.3.2    Canada
9.2    Europe
9.2.1    Historical Trend (2017-2021)
9.2.2    Forecast Trend (2022-2027)
9.2.3    Breakup by Country
9.2.3.1    United Kingdom
9.2.3.2    Germany
9.2.3.3    France
9.2.3.4    Italy
9.2.3.5    Others
9.3    Asia Pacific
9.3.1    Historical Trend (2017-2021)
9.3.2    Forecast Trend (2022-2027)
9.3.3    Breakup by Country
9.3.3.1    China
9.3.3.2    Japan
9.3.3.3    India
9.3.3.4    ASEAN
9.3.3.5    Australia
9.3.3.6    Others
9.4    Latin America
9.4.1    Historical Trend (2017-2021)
9.4.2    Forecast Trend (2022-2027)
9.4.3    Breakup by Country
9.4.3.1    Brazil
9.4.3.2    Argentina
9.4.3.3    Mexico
9.4.3.4    Others
9.5    Middle East and Africa
9.5.1    Historical Trend (2017-2021)
9.5.2    Forecast Trend (2022-2027)
9.5.3    Breakup by Country
9.5.3.1    Saudi Arabia
9.5.3.2    United Arab Emirates
9.5.3.3    Nigeria
9.5.3.4    South Africa
9.5.3.5    Others
10    Market Dynamics
10.1    SWOT Analysis
10.1.1    Strengths
10.1.2    Weaknesses
10.1.3    Opportunities
10.1.4    Threats
10.2    Porter’s Five Forces Analysis
10.2.1    Supplier’s Power
10.2.2    Buyer’s Power
10.2.3    Threat of New Entrants
10.2.4    Degree of Rivalry
10.2.5    Threat of Substitutes
10.3    Key Indicators for Demand
10.4    Key Indicators for Price
11    Value Chain Analysis
12    Competitive Landscape

12.1    Market Structure
12.2    Key Players Market Share
12.3    Company Profiles
12.3.1    Logitech, Inc.
12.3.1.1    Company Overview
12.3.1.2    Product Portfolio
12.3.1.3    Demographic Reach and Achievements
12.3.1.4    Certifications
12.3.2    Madcatz Global Limited
12.3.2.1    Company Overview
12.3.2.2    Product Portfolio
12.3.2.3    Demographic Reach and Achievements
12.3.2.4    Certifications
12.3.3    Corsair
12.3.3.1    Company Overview
12.3.3.2    Product Portfolio
12.3.3.3    Demographic Reach and Achievements
12.3.3.4    Certifications
12.3.4    Sennheiser Electronic GmbH & Co. KG
12.3.4.1    Company Overview
12.3.4.2    Product Portfolio
12.3.4.3    Demographic Reach and Achievements
12.3.4.4    Certifications
12.3.5    Kingston Technology Europe Co LLP
12.3.5.1    Company Overview
12.3.5.2    Product Portfolio
12.3.5.3    Demographic Reach and Achievements
12.3.5.4    Certifications
12.3.6    Redragon India
12.3.6.1    Company Overview
12.3.6.2    Product Portfolio
12.3.6.3    Demographic Reach and Achievements
12.3.6.4    Certifications
12.3.7    Gamdias Technology Co., Ltd.
12.3.7.1    Company Overview
12.3.7.2    Product Portfolio
12.3.7.3    Demographic Reach and Achievements
12.3.7.4    Certifications
12.3.8    SADES Technological Corporation
12.3.8.1    Company Overview
12.3.8.2    Product Portfolio
12.3.8.3    Demographic Reach and Achievements
12.3.8.4    Certifications
12.3.9    Others
13    Industry Events and Developments

Major Companies

  • Logitech, Inc.
  • Madcatz Global Limited
  • Corsair
  • Sennheiser Electronic GmbH & Co. KG
  • Kingston Technology Europe Co LLP
  • Redragon India
  • Gamdias Technology Co., Ltd.
  • SADES Technological Corporation
  • Others

Segmentation

The gaming peripherals market is segmented on the basis of product types into:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Out of these, headsets exhibit the most popular gaming peripherals.

On the basis of gaming device type, the industry is bifurcated into:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Currently, PCs represent a clear dominance in the industry.

On the basis of technology, the global gaming peripherals industry is segmented into:

  • Wired
  • Wireless

At present, wired technology accounts for the majority of the total market share.

On the basis of distribution channel, the industry is divided into:

  • Online
  • Offline

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