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Florida Virtual Training and Simulation Market Analysis- Industry Size, Share, Research Report, Insights, Covid-19 Impact, Statistics, Trends, Growth and Forecast 2022-2030

Published Date: July, 2022
No of Pages: 172
Delivery Format: PDF + Excel

$2,950.00

Florida Virtual Training and Simulation Market Statistics – – 2030

Florida, the virtual simulation and training market, was estimated at $5.71 Billion in 2020 and is predicted to reach $20.07 Billion by 2030, expanding at a rate of 13.4 percent from 2021 until 2030. Florida Virtual Training and Simulation software can be utilized by education and training firms, aviation companies, educators, and individual students to provide efficient learning and educational experiences. The primary goal of the virtual training and simulation software is to improve the education and training processes and provide better results. Virtual simulation and training software assist trainers and educators in gathering information and data relevant to their field and offer it to students more efficiently. Improved data communication and coordination between trainer and student can lead to better development of the skills sets. Virtual training and simulation is an instructional method of training that utilizes the virtual environment that is developed to test a student’s capabilities that could aid in learning. It is extensively used for in-flight simulation, gaming based on simulation serious games, healthcare education, transportation and energy training and e-learning, military and navy training, manufacturing in digital format, and many more.

Based on hardware components, the hardware segment led the entire Florida virtual simulation and training market in 2020 and is expected to maintain this pattern throughout the forecast. This is due to the increasing use of online education and training that is expected to increase the demand for the hardware needed to support virtual training and simulation. But, the software market is expected to experience the most significant growth in the coming years due to an increase in the adoption of virtual simulation and training software among end-users. It ensures the adequate performance of the virtual simulation and training platforms. In addition, the high-quality adoption of virtual training within sectors like civil aviation, defense, and security has created a need for software expected to propel the expansion of Florida’s virtual simulation and training market over the forecast time.

As a result of the end-user, this defense and security segment was the dominant Florida Virtual Training and Simulation market share in the year 2020 and is predicted to maintain this pattern throughout the forecast time. This segment’s rise is due to the concern about the time saved and the student’s physical presence related to classroom education and training, which is highly beneficial. Major companies across the different sectors like Lockheed Martin and CAE Corporation offer security and defense training and simulation software to their customers in the defense and the public sector. The education market is expected to experience the most significant growth in the coming years due to an increase in the use of virtual training and simulation within the field of education and the widespread acceptance of online education as a result of the COVID-19 pandemic. This, in turn, fuels the Florida virtual market for training and simulation.

The study focuses on opportunities for growth, limitations, and Florida virtual simulation and training market analysis. The report offers Porter’s Five Forces analysis for the Florida virtual training and simulation industry to analyze the effect of different variables like the bargaining ability of suppliers, competitive level of competitors, risk of new players and the threat of substitutes, and the bargaining power of buyers on Florida virtual market for simulation and training.

Segment review

It is believed that the Florida online training market and simulators are divided by components and end-user. For details, it’s classified into software and hardware. In terms of the end-user, it is divided into security and defense, civil aviation education, entertainment, and many more.

Impact of COVID-19’s COVID-19 legislation on the Florida virtual training and simulation market

The estimation for 2030 is expected to be higher than the pre-COVID-19 estimates. The epidemic has had an impact on the market’s growth. It has witnessed revenue growth and is projected to hit at least $ 6.47 billion by 2021. The market is anticipated to be expected in the mid-2021 period. It will reach the rate of 13.4 percent between 2021 and 2030 due to the increase in the use of online training and e-learning all over the world, which will boost the market’s growth during the current pandemic. In addition, many organizations throughout Florida Florida state are implementing online training for their employees to improve their processes and enhance their effectiveness. Furthermore, many countries have embraced e-learning programs. They have embraced online training for their students to keep their education without the risk of spreading the virus to the public.

Top factors impacting on HTML0

Many factors like the increase in the awareness of the benefits of virtual simulation and training in the industry vertical, as well as the cost-effectiveness of virtual simulation and training solutions in education and training, drive the market growth in Florida. Additionally, the increase in expenses for simulation training in the healthcare, defense and education sectors in Florida is the primary driver of change in the virtual simulation and training market.

However, the lack of awareness and acceptance of Virtual Training and Simulation tools hamper the expansion of the industry. In addition, the growing use of modern technology and the need to improve education and training within the verticals of the sector like mining energy, transportation, and power open up lucrative opportunities for the market over the forecast timeframe.

The public is becoming more aware of the virtual world of training, simulation, and even.

Training in virtual reality and simulation has gained traction in many industries like aviation, civil defense and security, health, digital manufacturing education, entertainment, and more. Nowadays, companies or individuals benefit from either software or hardware or combinations of both to educate personnel, students, teams, and other people efficiently without much effort.

Based on a primary respondent, the awareness of simulation and virtual training, as well as the value of learning in a real-life situation, can assist professionals in various areas to comprehend and use the most up-to-date modern technology and develop higher-end and advanced techniques. Immersive gaming is likely to be popular with those who rely on improved interactive devices to provide an immersive experience. In addition, virtual reality and simulation training have revolutionized the gaming industry as gamers can now experience and interact with a three-dimensional environment while playing. This has increased the demand for games that are built around virtual reality, which will which, in turn, increase the awareness that the industry has.

Principal Benefits For Stakeholders

  • The research provides a comprehensive review of the Florida Virtual Training and Simulation industry and current developments and forecasts to reveal future investment opportunities.
  • Details on major drivers, restrictions, and opportunities and their impact analysis on Florida Virtual Training and Simulation market size are provided.
  • Porter’s Five Forces analysis demonstrates the potential of buyers and suppliers working within the Florida Virtual Training and Simulation industry.
  • A quantitative assessment of the Florida Virtual Training and Simulation market outlook for 2021 to 2030 is offered to assess the potential market.

Florida Virtual Training and Simulation Market Report Scope and Segmentation

ATTRIBUTESDETAILS
ESTIMATED YEAR2022
BASE YEAR2021
FORECAST YEAR2030
HISTORICAL YEAR2017-2021
UNITValue (USD Million/Billion)
BY REGIONNorth America, Europe, Asia Pacific, Latin America, Middle East and Africa

Market Segments

By Component

  • Hardware
  • Software

by the End-User

  • Defense & Security
  • Civil Aviation
  • Education
  • Entertainment
  • Other

The Key Market Participants Profiled in The Report

  • ANSYS, Inc.
  • Apex Officer
  • CAE Inc.
  • Cubic Corporation
  • Kratos Defense & Security Solutions, Inc.
  • Lockheed Martin Corporation
  • PaleBlue
  • Simigon
  • The DiSTI Corporation
  • VirtaMed Inc.

Region

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • Italy
    • France
    • UK
    • Spain
    • Poland
    • Russia
    • The Netherlands
    • Norway
    • Czech Republic
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Indonesia
    • Malaysia
    • Thailand
    • Singapore
    • Australia & New Zealand
    • Rest of Asia Pacific
  • South America
    • Brazil
    • Argentina
    • Colombia
    • Rest of South America
  • The Middle East & Africa
    • Saudi Arabia
    • UAE
    • South Africa
    • Northern Africa
    • Rest of MEA

 

Table of Contents

CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.3.KEY MARKET SEGMENTS
1.4.KEY MARKET PLAYERS
1.5.RESEARCH METHODOLOGY

1.5.1.Secondary research
1.5.2.Primary research
1.5.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.KEY FINDINGS

2.1.1.Top impacting factors
2.1.2.Top investment pockets

2.2.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE
3.2.KEY FORCES SHAPING THE FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET

3.2.1.Moderate-to-high bargaining power of suppliers
3.2.2.Moderate-to-high bargaining power of buyers
3.2.3.Moderate-to-high threat of substitutes
3.2.4.Low-to-high threat of new entrants
3.2.5.Low-to-high competitive rivalry

3.3.VALUE CHAIN ANALYSIS

3.3.1.R&D
3.3.2.Component manufacturers
3.3.3.Assembly, programming, and testing
3.3.4.Marketing and sales
3.3.5.End user
3.3.6.After-sales services

3.4.MARKET DYNAMICS

3.4.1.Drivers

3.4.1.1.Increase in awareness about virtual training and simulation
3.4.1.2.Cost-effective benefits of virtual training and simulation solutions
3.4.1.3.Increase in defense, healthcare, and education expenditure

3.4.2.Restraints

3.4.2.1.Resistance to adopt the virtual training and simulation technology

3.4.3.Opportunities

3.4.3.1.Advancements in technology
3.4.3.2.Scope for improvements in other industries (mining, transportation, and energy)

3.5.INDUSTRY ROADMAP OF VIRTUAL TRAINING AND SIMULATION MARKET
3.6.COVID-19 IMPACT ANALYSIS ON VIRTUAL TRAINING AND SIMULATION MARKET

3.6.1.Impact on market size
3.6.2.Consumer trends, preferences, and budget impact
3.6.3.Regulatory framework
3.6.4.Economic impact
3.6.5.Key player strategies to tackle negative impact
3.6.6.Opportunity window

CHAPTER 4:VIRTUAL TRAINING AND SIMULATION MARKET, BY COMPONENT

4.1.OVERVIEW
4.2.HARDWARE

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast

4.3.SOFTWARE

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast

CHAPTER 5:VIRTUAL TRAINING AND SIMULATION MARKET, BY END USER

5.1.OVERVIEW
5.2.DEFENSE & SECURITY

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast

5.3.CIVIL AVIATION

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast

5.4.EDUCATION

5.4.1.Key market trends, growth factors, and opportunities.

5.4.1.1.E-Learning

5.4.1.1.1.Key market trends, growth factors, and opportunities

5.4.1.2.Game-based learning

5.4.1.2.1.Key market trends, growth factors, and opportunities

5.4.2.Market size and forecast

5.5.ENTERTAINMENT

5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast

5.6.OTHERS

5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast

CHAPTER 6:COMPETITIVE LANDSCAPE

6.1.KEY PLAYERS POSITIONING ANALYSIS, 2020
6.2.TOP WINNING STRATEGIES
6.3.COMPETITIVE DASHBOARD

CHAPTER 7:COMPANY PROFILE

7.1.ANSYS, INC.

7.1.1.Company overview
7.1.2.Key executives
7.1.3.Company snapshot
7.1.4.Product portfolio
7.1.5.R&D expenditure
7.1.6.Business performance
7.1.7.Key strategic moves and developments

7.2.APEX OFFICER

7.2.1.Company overview
7.2.2.Key executives
7.2.3.Company snapshot
7.2.4.Product portfolio
7.2.5.Key strategic moves and developments

7.3.CAE INC.

7.3.1.Company overview
7.3.2.Key executive
7.3.3.Company snapshot
7.3.4.Product portfolio
7.3.5.R&D expenditure
7.3.6.Business performance
7.3.7.Key strategic moves and developments

7.4.CUBIC CORPORATION

7.4.1.Company overview
7.4.2.Key executive
7.4.3.Company snapshot
7.4.4.Product portfolio
7.4.5.Key strategic moves and developments

7.5.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.

7.5.1.Company overview
7.5.2.Key executives
7.5.3.Company snapshot
7.5.4.Operating business segments
7.5.5.Product portfolio
7.5.6.R&D expenditure
7.5.7.Business performance
7.5.8.Key strategic moves and developments

7.6.LOCKHEED MARTIN CORPORATION

7.6.1.Company overview
7.6.2.Key executives
7.6.3.Company snapshot
7.6.4.Operating business segments
7.6.5.Product portfolio
7.6.6.R&D expenditure
7.6.7.Business performance
7.6.8.Key strategic moves and developments

7.7.PALEBLUE

7.7.1.Company overview
7.7.2.Key executives
7.7.3.Company snapshot
7.7.4.Product portfolio
7.7.5.Key strategic moves and developments

7.8.SIMIGON

7.8.1.Company overview
7.8.2.Key executives
7.8.3.Company snapshot
7.8.4.Product portfolio
7.8.5.R&D expenditure
7.8.6.Business performance

7.9.THE DISTI CORPORATION

7.9.1.Company overview
7.9.2.Key executives
7.9.3.Company snapshot
7.9.4.Product portfolio
7.9.5.Key strategic moves and developments

7.10.VIRTAMED INC.

7.10.1.Company overview
7.10.2.Key executives
7.10.3.Company snapshot
7.10.4.Product portfolio
7.10.5.Key strategic moves and developments

LIST OF TABLES

TABLE 01.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET, BY COMPONENT, 20202030 ($BILLION)
TABLE 02.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR HARDWARE, 20202030 ($BILLION)
TABLE 03.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR SOFTWARE, 20202030 ($BILLION)
TABLE 04.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE, BY END USER, 20202030 ($BILLION)
TABLE 05.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR DEFENSE & SECURITY, 20202030 ($BILLION)
TABLE 06.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR CIVIL AVIATION, 20202030 ($BILLION)
TABLE 07.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR EDUCATION, 20202030 ($BILLION)
TABLE 08.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR ENTERTAINMENT, 20202030 ($BILLION)
TABLE 09.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR OTHERS, 20202030 ($BILLION)
TABLE 10.ANSYS, INC.: KEY EXECUTIVES
TABLE 11.ANSYS INC.: COMPANY SNAPSHOT
TABLE 12.ANSYS INC.: PRODUCT PORTFOLIO
TABLE 13.APEX OFFICER.: KEY EXECUTIVES
TABLE 14.APEX OFFICER.: COMPANY SNAPSHOT
TABLE 15.APEX OFFICER.: PRODUCT PORTFOLIO
TABLE 16.CAE INC.: KEY EXECUTIVE
TABLE 17.CAE INC.: COMPANY SNAPSHOT
TABLE 18.CAE INC.: PRODUCT PORTFOLIO
TABLE 19.CUBIC CORPORATION: KEY EXECUTIVE
TABLE 20.CUBIC CORPORATION: COMPANY SNAPSHOT
TABLE 21.CUBIC CORPORATION: PRODUCT PORTFOLIO
TABLE 22.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: KEY EXECUTIVES
TABLE 23.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: COMPANY SNAPSHOT
TABLE 24.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: OPERATING SEGMENTS
TABLE 25.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: PRODUCT PORTFOLIO
TABLE 26.LOCKHEED MARTIN CORPORATION.: KEY EXECUTIVES
TABLE 27.LOCKHEED MARTIN CORPORATION: COMPANY SNAPSHOT
TABLE 28.LOCKHEED MARTIN CORPORATION: OPERATING SEGMENTS
TABLE 29.LOCKHEED MARTIN CORPORATION: PRODUCT PORTFOLIO
TABLE 30.PALEBLUE: KEY EXECUTIVES
TABLE 31.PALEBLUE: COMPANY SNAPSHOT
TABLE 32.PALEBLUE: PRODUCT PORTFOLIO
TABLE 33.SIMIGON: KEY EXECUTIVES
TABLE 34.SIMIGON: COMPANY SNAPSHOT
TABLE 35.SIMIGON: PRODUCT PORTFOLIO
TABLE 36.THE DISTI CORPORATION: KEY EXECUTIVES
TABLE 37.THE DISTI CORPORATION: COMPANY SNAPSHOT
TABLE 38.THE DISTI CORPORATION: PRODUCT PORTFOLIO
TABLE 39.VIRTAMED INC.: KEY EXECUTIVES
TABLE 40.VIRTAMED INC.: COMPANY SNAPSHOT
TABLE 41.VIRTAMED INC.: PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET, 20202030
FIGURE 03.TOP IMPACTING FACTORS
FIGURE 04.TOP PLAYERS OF THE FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET
FIGURE 05.MODERATE-TO-HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 06.MODERATE-TO-HIGH BARGAINING POWER OF BUYER
FIGURE 07.MODERATE-TO-HIGH THREAT OF SUBSTITUTES
FIGURE 08.LOW-TO-HIGH THREAT OF NEW ENTRANTS
FIGURE 09.LOW-TO-HIGH COMPETITIVE RIVALRY
FIGURE 10.VALUE CHAIN ANALYSIS OF VIRTUAL TRAINING AND SIMULATION MARKET
FIGURE 11.MARKET DYNAMICS: FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET
FIGURE 12.INDUSTRY ROADMAP OF FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET
FIGURE 13.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE, BY COMPONENT, 20202030 ($BILLION)
FIGURE 14.FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET, BY END USER, 20202030
FIGURE 15.KEY PLAYER POSITIONING ANALYSIS: FLORIDA VIRTUAL TRAINING AND SIMULATION MARKET
FIGURE 16.TOP WINNING STRATEGIES, BY YEAR, 2017-2021
FIGURE 17.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2017-2021
FIGURE 18.TOP WINNING STRATEGIES, BY COMPANY, 2017-2020
FIGURE 19.COMPETITIVE DASHBOARD
FIGURE 20.COMPETITIVE DASHBOARD
FIGURE 21.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 22.R&D EXPENDITURE, 2018-2020 ($MILLION)
FIGURE 23.ANSYS, INC.: REVENUE, 20182020 ($MILLION)
FIGURE 24.ANSYS, INC.: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 25.R&D EXPENDITURE, 20182020 ($MILLION)
FIGURE 26.CAE INC.: REVENUE, 20182020 ($MILLION)
FIGURE 27.CAE INC.: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 28.R&D EXPENDITURE, 20182020 ($MILLION)
FIGURE 29.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: REVENUE, 20182020 ($MILLION)
FIGURE 30.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 31.R&D EXPENDITURE, 20182020 ($MILLION)
FIGURE 32.LOCKHEED MARTIN CORPORATION: 20182020 ($MILLION)
FIGURE 33.LOCKHEED MARTIN CORPORATION: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 34.LOCKHEED MARTIN CORPORATION: REVENUE SHARE BY REGION, 2020 (%)
FIGURE 35.R&D EXPENDITURE, 20182020 ($MILLION)
FIGURE 36.SIMIGON: REVENUE, 20182020 ($MILLION)
FIGURE 37.SIMIGON: REVENUE SHARE BY REGION, 2020 (%)

Major Companies

  • ANSYS, Inc.
  • Apex Officer
  • CAE Inc.
  • Cubic Corporation
  • Kratos Defense & Security Solutions, Inc.
  • Lockheed Martin Corporation
  • PaleBlue
  • Simigon
  • The DiSTI Corporation
  • VirtaMed Inc.

Major Segmentation

By Component

  • Hardware
  • Software

by the End-User

  • Defense & Security
  • Civil Aviation
  • Education
  • Entertainment
  • Other

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